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Geo-Sleeper

Geo-Sleeper

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Devlog

  • New - Map for your run progress
    April 22, 2026 by pierce-porterfield
    1
    Up until now, a Geo-Sleeper run was a flat conveyor belt: finish a round, get dumped into HQ to shop (or forced to drop a card first), then tossed into a random next city. You never knew what was comi... Continue reading
  • Instant map loads + agent-tracking fixes
    April 19, 2026 by pierce-porterfield
    1
    #map loading, #fix
    Maps now load in ~1 second instead of 30-100 seconds. Every curated city (Dublin, Amsterdam, Prague, Tokyo, etc.) is now precomputed and served from a CDN. Previously, starting a round meant waiting o... Continue reading
  • Combat, decoys, and a blind-by-default rework
    April 17, 2026 by pierce-porterfield#updates, #deck-builder
    A bunch of changes this patch — the big ones are all about combat fairness and giving the player better tools to see the agent without getting seen themselves. Combat matters more now. Every roll-ba... Continue reading
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Updated 8 days ago