Hey thanks for playing! I'm working on getting those load times improved. Also the Sniper by default is only usable on a rooftop.
So you need to get either a lock pick or the Rooftop Access card and get withing 50m of a commercial building (colored lighter and slightly yellow on map) then you can get on the roof and setup your sniper at an angle.
I am about to add a new combat card called Overwatch which will be playable with Sniper on the ground. It will let you hold an angle on a specified street at ground level for a certain turn count to set up an ambush.
Appreciate the feedback, I am looking for as much as possible and making updates oftten.
After the update I began a new run, the loading was stuck at 1/4 for about a minute, then it started going and stopped again at 3/4. After 3+ minutes it's still stuck. Before the update it took around a minute.
I really want to play more but until the loading times are improved I'm gonna wait for an update.
Otherwise the game seems fun for the little time I've played it
Hey thanks for trying again! Depending on when you try to load a map it can take a variable amount of time because its pulling from the OSM API and they can be slower or faster depending on the time of the day or random factors. I'm going to try to pre-download the maps on my own server in the future to make it faster.
Glad to see this update, started a Hawkeye run and it immediately put me on the map (it took a few seconds to load but that's nothing). Got the drop on the agent and won. What's weird is that on the second round that loading took 30~ seconds, and after that the map like the first one took a few seconds to load which was normal.
A few things I noticed are that now the game feels abit more laggy/jittery, I'm not sure if that might be because of the update or maybe it's a me issue.
Also felt like I was getting maps in which all the item drop locations and others were waay further apart than before (which was slightly annoying because it would take me a few turns to just get somewhere) , but that might be due to how those specific maps just are build.
One other thing was I entered a safehouse, and after ending my turn, it disappeared from the map, so I kind of lost track where I was, I'm not sure if that's intentional (don't remember it doing that before).
Thats great feedback. Item drops definitely need tuning. It is a bit of a factor of the real cities density of points of interest but it for sure can be improved. Weapon drop especially can all be scattered right next to each other far way from the player.
Definitely makes sense to have a different state of the safehouse map marker once you've entered it.
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what a cool concept with sleek execution
Map generation takes quite a while
Had a sniper and went behind the agent on a major road, said I still need line of sight, am I not understanding how it works?
Hey thanks for playing! I'm working on getting those load times improved. Also the Sniper by default is only usable on a rooftop.
So you need to get either a lock pick or the Rooftop Access card and get withing 50m of a commercial building (colored lighter and slightly yellow on map) then you can get on the roof and setup your sniper at an angle.
I am about to add a new combat card called Overwatch which will be playable with Sniper on the ground. It will let you hold an angle on a specified street at ground level for a certain turn count to set up an ambush.
Appreciate the feedback, I am looking for as much as possible and making updates oftten.
After the update I began a new run, the loading was stuck at 1/4 for about a minute, then it started going and stopped again at 3/4. After 3+ minutes it's still stuck. Before the update it took around a minute.
I really want to play more but until the loading times are improved I'm gonna wait for an update.
Otherwise the game seems fun for the little time I've played it
Hey thanks for trying again! Depending on when you try to load a map it can take a variable amount of time because its pulling from the OSM API and they can be slower or faster depending on the time of the day or random factors. I'm going to try to pre-download the maps on my own server in the future to make it faster.
Glad to see this update, started a Hawkeye run and it immediately put me on the map (it took a few seconds to load but that's nothing). Got the drop on the agent and won. What's weird is that on the second round that loading took 30~ seconds, and after that the map like the first one took a few seconds to load which was normal.
A few things I noticed are that now the game feels abit more laggy/jittery, I'm not sure if that might be because of the update or maybe it's a me issue.
Also felt like I was getting maps in which all the item drop locations and others were waay further apart than before (which was slightly annoying because it would take me a few turns to just get somewhere) , but that might be due to how those specific maps just are build.
One other thing was I entered a safehouse, and after ending my turn, it disappeared from the map, so I kind of lost track where I was, I'm not sure if that's intentional (don't remember it doing that before).
Thats great feedback. Item drops definitely need tuning. It is a bit of a factor of the real cities density of points of interest but it for sure can be improved. Weapon drop especially can all be scattered right next to each other far way from the player.
Definitely makes sense to have a different state of the safehouse map marker once you've entered it.
Will definitely factor this into future updates.