<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Geo-Sleeper Devlog - itch.io</title><link>https://pierce-porterfield.itch.io/geo-sleeper</link><description>Real world map based deck-builder where you are being hunted by an enemy agent</description><item><guid>https://pierce-porterfield.itch.io/geo-sleeper/devlog/1496994/new-map-for-your-run-progress</guid><title>New - Map for your run progress</title><link>https://pierce-porterfield.itch.io/geo-sleeper/devlog/1496994/new-map-for-your-run-progress</link><pubDate>Wed, 22 Apr 2026 22:01:24 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2ODQ2NTUyLnBuZw==/400x224%23c/hP08be.png" class="post_image"/><p>Up until now, a Geo-Sleeper run was a flat conveyor belt: finish a round, get dumped into HQ to shop (or forced to drop a card first), then tossed into a random next city. You never knew what was comi...</p>]]></description></item><item><guid>https://pierce-porterfield.itch.io/geo-sleeper/devlog/1494163/instant-map-loads-agent-tracking-fixes</guid><title>Instant map loads + agent-tracking fixes</title><link>https://pierce-porterfield.itch.io/geo-sleeper/devlog/1494163/instant-map-loads-agent-tracking-fixes</link><pubDate>Sun, 19 Apr 2026 19:26:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Maps now load in ~1 second instead of 30-100 seconds. Every curated city (Dublin, Amsterdam, Prague, Tokyo, etc.) is now precomputed and served from a CDN. Previously, starting a round meant waiting o...</p>]]></description></item><item><guid>https://pierce-porterfield.itch.io/geo-sleeper/devlog/1492593/combat-decoys-and-a-blind-by-default-rework</guid><title>Combat, decoys, and a blind-by-default rework</title><link>https://pierce-porterfield.itch.io/geo-sleeper/devlog/1492593/combat-decoys-and-a-blind-by-default-rework</link><pubDate>Fri, 17 Apr 2026 22:24:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A bunch of changes this patch — the big ones are all about combat fairness and giving the player better tools to see the agent without getting seen themselves. Combat matters more now. Every roll-ba...</p>]]></description></item></channel></rss>